Hercules Magical 6th Labor - Platformer
The following is a school project which was made based on the theme Hercules 6th Labor. Through the theme, I imagine the possibility of having magic and thus designed this game.
Production Duration:
- Start: Monday, 21 May, 2012 11:56:58 AM
- End: 23/07/2012, Monday, 1630 – 1800 HRS
Software Used:
- illustrator
- photoshop
- flash
- audacity
- game maker
Function within Game:
- Stymphalian's Toxic poop prevent player from jumping much and climbing
- Magical orbs that prevent enemy attack [appear at night disappear at morning, touching enemy fast forward time thus reduces the usage of magical orbs]
- Magical bridge that burns and fall
- Stymphalian Birds shoots and aim at player
- Pushable boulder
- All Scripting
- Some drawings
- Coloring
- Animation
- All sound edited myself
- Some level design
- Most of the ideation
Example of contribution, but not limited to:
100% My work
- tree [wall]
- vines[ladder]
- blood
- boulder [moveable only by Hercules to hold stronger emphasis of his strength]
- game cave background
- high score background
- Greek ghost that died due to the birds and block Hercules until he help the ghost find peace by killing off all the birds
Bad Ending colored and photoshop
Cave and Grass Land: Colored and fixed size to use as tiles
Stymphalian Birds: animation + fixing art + coloring
Hercules: Animation + coloring + Part of the drawing
- idle state
- stop walking state
- walking state
- ready to climb state
- climbing state
- shooting state
Crow: Animation + fixing art + coloring
Vulture: colored + animation
- this is just showing the overlapping frame [low quality Gif due to no longer have the individual file]
Photoshop / Fixed
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