Toy Into Game - Formal Elements

(Possible) Definition of a Game

“ A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome” - Zimmerman & Salen


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None Game, Yet A Play 

  • Story [Lack Of Interaction and no resource]
    • Those ancient analogue game
What determine a game and not a game is by analyzing the 'game' with formal elements.
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My Choice Of 'None Game'

The 'None Game' which I want to modify into a game would be a Nostalgic Toy call Plastic Bubble.
A mere toy which people [mostly children] whom play for the sake of playing without a proper clear goal and rules. 
"If no goals are associated with a plaything, it is a toy." - Chris Crawford



Toy - Plastic Bubble

Players: 
As many as you want. There's no clear cut rules is ever set for playing with it.

Objective: [Goal Not Specific - No Proper Fix Goal ] 

Arguably by most 'blow a bubble'. But then, a proper goal should be something that makes a person's ambitious or driven to put in effort or have an aim or desired to accomplish it. How can blowing a bubble for the sake of blowing be considered a goal then? 
What is a goal then? 
    •  Something the players aim for
    •  There is a purpose for its existence
    •  A target the player will try his or her might to archive
Procedures:  [Detailed but there's no objective]
  • Squeeze a amount of liquid gooey plastic from the tube
  • One end of the straw was then inserted into the liquid gooey plastic 
  • User would blow into the other end, inflating the plastic into a bubble   
  • But sometime people could just uses their bare mouth to pop a hole on the surface of bubble after blowing to further enlarge the plastic bubble
  • If any holes surfaces as the plastic bubble are blown, the player could have just use their hand to seal back the hole and continue to blow after
  • slide fingers down the straw to seal and separate bubble from the straw
Rules: 
  • This is the major core problem to this play that makes it a none game
  • There's no proper and clear define rules set for the play 
  • Thus, making this seems as a very weak and mindless play
Why a Game need rules?
    • Rules basically govern the player
    • Create a desired 'fair' play for participants
    • Allows the player to know what they can or can't do during the play 
    • Clarification of what happen in various situation  
Resources: 
  • The amount of resources the player can used is unclear 
  • Resource can be a box of liquid plastic and straws or a tube and a straw
  • Time is something used up during the process of blowing but the amount given wasn't restricted [infinite time]
  • Amount of Air the player is capable of blowing out 
Conflict: [does not create a challenge or restrict player from doing something]
  • However, is meaningless to player due to no rules is set to make this as a meaningful threat
  • Player can just take as much re-breath as they want 
  • Others player are not threat to players as well
  • required rules and goals
Boundaries: 
  • absent of boundaries due to the absent of rules and goal
Outcome:
  • absent of outcome due to absent of rules 


Toy Conversion Idea

  1. Each Player is given 1 new liquid plastic tube and a straw
  2. They're only allow to blow the bubble behind the start line
  1. Keep the sealed plastic bubble [any size] above ground while getting across the lane [like the above -  Using the tips of index finger to keep the bubble from touching the floor
    • Player should be given the choice to strategies  how they would use their resource in order to win the game
    • Like maybe a larger bubble will be easier to keep above ground with a finger, but yet takes up the resources such as time, liquid bubble and energy 
    • but high risk comes with higher reward because of the goal
  2. Any bubble drop to the ground or deflated before being place into the basket is forfeited and abandon, player will have to do step 2 again [rules determining effect]
  3. Minimum size of bubble size [15cm]
  4. Winning Condition: First to get five inflated bubble into basket
  5. Winning Condition [If Draw Occur]: squash the bubbles in the basket to see who have more plastic + the amount of liquid plastic  = more
  6. Losing condition: Insufficient liquid plastic in tube / any other players complete first


Game - Plastic Bubble


Players  (Number Of Players The Game Support) 


  • 3 to 4


Objectives (Goals - Race) 


  •  Get 5 inflated bubbles into basket before other players does


Procedure (system /what player can do within the game) 


  •  Mention in Toy portion [all point]
  • Starting Actions: Stand behind the starting line 
  • Progression Of Actions:
    • once whistle is signal to start,
    • players start squeezing the liquid plastic onto the straw and start blowing
    • seal their bubble when done
    • brisk walk while using only index finger from the dominant hand to keep the ballon above the ground 
    • once reached the basket, place the bubble in
    • run back behind the 'start' line
  • Special Actions: 
    • winning when draw occur [toy conversion idea point 7] 
  • Resolving Actions: 
    • lose and win condition [ toy conversion idea point 6 & 8 ]


Rules (Mechanics) 


  • Players can't sabotage other players it'll be a disqualification to play [restriction of action]
  • Only can blow the bubble back behind of the starting line [restriction of action]
  • They're only allowed to move in their own horizontal track and placing their own bubble in their own basket [restriction of action]
  • Mention under Toy Conversion Idea [all point]


Resources / Resource Management (finite resource/have choice/decision) 


  • only one tube of liquid plastic is given to per player
  • energy within players
  • time is crucial in this game as the fastest win


Conflict (Create challenge/ hinder player from completing goal) 


  • other players [opponent]
  • physical / energy


Boundaries (rules + goal) 


  • only blow the plastic bubble before the starting line [boundaries for blowing bubble]
  • Game take place within the drawn track


Outcome (win/lose) 


  • Mention In Toy Conversion Idea point 5 to 7


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