Important Timeline of Platformer Game
Given the 1 of the following game genres,
trace the roots of the genres
and plot a genre timeline,
noting important games released in that genre
as well as milestone achievements in the genre. [ note some of the important games or events in the genre]
- Racing
Donkey Kong: released by Nintendo in July 1981 [Reference]
Prince Of Persia: 1989 [Reference]
Super Mario Bros: Release by Nintendo in 13 September 1985 [Reference1, Reference2]
Sonic the Hedgehog: release by SEGA in June 1991 [Reference]
trace the roots of the genres
and plot a genre timeline,
noting important games released in that genre
as well as milestone achievements in the genre. [ note some of the important games or events in the genre]
- Racing
- Fighting
- Simulation
Platformer
- First-Person Shooters
- Strategy
- Strategy
- A platform game (or platformer) is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles.
Space Panic: released by Universal 1980
- arcade game
- player had the ability to fall, there was no ability to jump, swing, or bounce
- gameplay centered on climbing ladders between different floors
- sometimes credited as the first platform game
- arcade game
- single screen Movement / static playing field
- extensive jumping between platform
- first game that allowed players to jump over obstacles and across gaps
- know to be the first true platform
- commercial failure when it was initially released
- one of the earliest Games which have 3D gameplay but 2D graphics [2.5D]
- three dimensional environment using two dimensional graphics
- isometric platformer
- ported to nearly every major gaming platform back in those days
- the similarity to Donkey Kong and the well known rivalry between Nintendo and Sega this game seems to be a show down from Sega against Donkey Kong
I, Robot: Release by Atari in 1983 [Reference]
- known as the first commercial video game with filled 3-D polygon graphics and featured flat shading
- also first to feature camera control option
- poor reception by market on release due to north America game crash of 1983, different nature from norm of then and esoteric storyline
- ranked 90 for arcade game technically creative and cultural impact, citing its innovative 3D graphics [2008 Guinness World Records Gamer's Edition]
- historical significant
- developed by Jordan Mechner and released for Apple II
- represented a great leap forward in the quality of animation seen in video games
- popularized the side-scrolling genre of video games and led to many sequels in the series that built upon the same basic premise
- became the archetype for many platformers to follow
- got into 1999 Guinness Book of World Records by selling over 40 million copy
- IGN had given the game a 9.5 a week before release day
- Its success as a pack-in led many companies to see platform games as vital to their success, and certainly contributed greatly to popularizing the genre during the 8-bit console generation
Sonic the Hedgehog: release by SEGA in June 1991 [Reference]
- showcase a new style of design back at the time
- has large field that scrolled effortlessly in all directions, uneven terrains, curved hills
- complex physics system which allows players to rush through its level with well-placed jumps and rolls
- gave sonic a rebellious personality, ability of super speed
- the game become a massive hit
- Made to beat Mario
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