Difference in Mediums, Difference In Gameplay
Medium: An agency by which something is accomplished, conveyed, or transferred.
Game Technologies
- Cards
- Collectible Card Games
- Board Games
- Tabletop Games
- Role Playing Games
Properties of Computers
- Responsiveness
- Procedural Content
- Computer can Act as a Moderator
- Immediate Interactivity
- Provide a Intelligent Opponent
- Limit Information Given to Players
- Networked Communication
Games as a Composite Medium
- Film
- Traditional Art / Painting
- Music
- Animation
- Narrative
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Game Across Different Platform: UNO, Monopoly, catan, poker, Bingo
UNO [Card] Reference
UNO [Android/Phone] Reference
Conclusion
Game Technologies
- Cards
- Collectible Card Games
- Board Games
- Tabletop Games
- Role Playing Games
Properties of Computers
- Responsiveness
- Procedural Content
- Computer can Act as a Moderator
- Immediate Interactivity
- Provide a Intelligent Opponent
- Limit Information Given to Players
- Networked Communication
Games as a Composite Medium
- Film
- Traditional Art / Painting
- Music
- Animation
- Narrative
Game Medium
- Cards
- Strength
- games of probability are easily implemented with this technology
- the two characteristics (numerical value and suit) can be combined into many, many sets according to laws of probability
- the limitations on information created by the card can be used to create games of guesswork and intuition
- portable and convenient
- versatile [Changeable; inconstant]
- Weakness
- very tricky to design a card game for more than 52 players, because there are usually 52 cards in one deck
- very difficult to design a good skill and action game using cards as a technology
- another tough design challenge would be a good athletic game using cards
- Collectible Card Games [Gameplay Features]
- cards have self-contained rules within a rule framework
- player trade game elements
- physical rarity affects value of certain cards
- time-limited functionality of cards
- until later cards are designed to offset previous strategies
- can feature an evolving set of rules
- based on new expansion etc.
- Board Game
- Strength
- more flexible than card games
- can design games that require spatial elements
- technology of the game [e.g. board and counter that can be customized for the gameplay]
- versatile - can design games across a large variety [e.g. have element of chance or to be based on skill alone]
- Weaknesses
- very difficult to maintain privileged information
- mechanics of handling all the pieces must be managed by players
- play session tends to be long
- if the pieces are distributed, a game is easily ruined [e.g. when one of the player goes to the washroom and another player (cheater) swap the position of a pieces]
- provide certain possibilities and constraints
- Computer Properties
- responsiveness
- procedural content
- computer can act as a moderator
- immediate interactivity
- provide a intelligent opponent
- limit information given to players
- networked communication
- Responsiveness
- vital to the interactiveness that is so important to any game
- can easily reconfigure to meet new situations
- Procedural Content
- rules of the game can specify what the game content will be
- allows for extremely dynamic game experiences
- Computer can Act as a Moderator
- can administer the game, freeing the player to concentration playing it
- automate complex procedures
- facilitate the play of games that would be too complicated in a non-computerized context
- game internalizes the rules
- player can learn the rules of the game as you play, unlike a non-digital game
- Weakness
- Limited Input / Output(I/O)Capabilities
- human player must be able to tell the computer what he wants, and understand the computer's response
- computer must communicate its responsiveness to the human
- through graphics and sound; keyboard and mouse/controller
- Single-Player Nature of Computers
- PC is designed for one person to use while a seated at a desk
- different for networked games and console games though
- Requirements that it's Programmed
- no other game technology impose so harsh a demand on the game designer
- the design must be implemented on the computer by programming it
- programming effort exerts a major influence over the design process
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Game Across Different Platform: UNO, Monopoly, catan, poker, Bingo
UNO [Card] Reference
- Needs not follow the rules in order to play the card game [there's quite a few variation version on how to play this game as most players are rather lazy or have their preference to how they want to play the game]
- Needs to play with friends or family
- usually takes longer to play [depends on the number of people playing]
- shout UNO as the last second card is place or else penalty to draw 2 cards
- difficulty of game depend on who player play with
- Players tends to cheat by drawing tons of cards by bluffing they don't have a specific card [especially playing the version where by players can place more than one cards at once]
- needs to calculate score by themselves
UNO [Android/Phone] Reference
- Needs To Play Strictly within rules / Needs player understanding the actual game in order to play
- play with AI rather than with friends or family sitting around the phone [not logical for everyone to see he cards or passing the phone around]
- quite fix interval per round
- due to the limitation of player can't shout into phone and be detected UNO has been shout, player will have to quickly place the last card and tab on the UNO button to represent the player have shouted
- can choose the difficulty which the player preferred
- rewarded with puzzle tiles [to form a new icon] - ideal for those achievers players
- rules made from one of the variation not original of UNO rules, which in this game all player will swap cards on hand either clockwise or anti-clockwise [reference]
- limited to maximum 4 players
- When player is stuck of what card to play, if the force play option is on, after a certain interval the computer will help player to choose a card and play this digital version have guidance within the game to guide players
- score is auto calculated for players [save time]
Conclusion
- Different medium attracts different kind of audience thus it's played slightly differently
- board game and cards attract people who desired to bound or interact with other people [excluding gambling they are not playing in my point of view]
- while digital or social version of those are for people who desired to play with someone but does not have someone to play with thus the wifi and play with stranger or AI
- different medium has different limitation and functions capable of using
- people who play small digital device like phone or ipad tends to want a quick and neat play [no need to shuffle almost everything is auto]
- digital version of play are usually simplified version of the original game play process
- digital version [rules standardize by programming] are much strict with the rules in compared to analogue [rules standardize by human]
- different medium provides different functions and they each have their own limitation, thus the game is made differently
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