Ice Labyrinth
Game Description:
This game is a slow pace puzzle solving game. The player ultimate goal is to find the plane and fly out of this Ice Building before time runs out.
Contributor:
- Zul
- Long Ze
- Theresa
- Cynthia [me]
- Facilitator guidance, Dominic
My Contribution:
- Visual Scripting
- doors
- fixed script for the statues and boxes placing [room 1]
- traffic light switch
- the switch will be switching in color red and green
- if player shoot during different color then different things will change during that encounter
- sequential switch
- right sequence light up green and eventually open the door
- wrong attempt shows red light and resets the switches
- Material Making
- wall
- floor
- icicle [not used in the end due to laptops could not support the amount of memory used if added ]
- clue [only scripted this]
- Audio [scripted]
- Level polishing / Aesthetic
- Level Design
- first floor
- redesign from the previous version which has no ergonomics
- when player picks up a key the room will start to change
- what is previously accessible is now no longer accessible
- second floor
- cheating floor [room 3]
- some of the floor move
- some are static
- some just makes you fall
- sequential switch to open the door [last room]
- Documentation
- Presentation [pdf - above]
- playtesting
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