Ice Labyrinth




Game Description:
This game is a slow pace puzzle solving game. The player ultimate goal is to find the plane and fly out of this Ice Building before time runs out. 

Contributor: 
  • Zul
  • Long Ze
  • Theresa
  • Cynthia [me]
  • Facilitator guidance, Dominic
Documentation:
My Contribution: 
  • Visual Scripting
    • doors 
    • fixed script for the statues and boxes placing  [room 1]
    • traffic light switch
      • the switch will be switching in color red and green
      • if player shoot during different color then different things will change during that encounter
    • sequential switch
      • right sequence light up green and eventually open the door
      • wrong attempt shows red light and resets the switches
  • Material Making
    • wall 
    • floor
    • icicle [not used in the end due to laptops could not support the amount of memory used if added ]
    • clue [only scripted this]
  • Audio [scripted]
  • Level polishing / Aesthetic 
  • Level Design 
    • first floor 
      • redesign from the previous version which has no ergonomics
      • when player picks up a key the room will start to change 
      • what is previously accessible is now no longer accessible
    • second floor 
      • cheating floor [room 3]
        • some of the floor move
        • some are static
        • some just makes you fall
      • sequential switch to open the door [last room]
  • Documentation 
    • Presentation [pdf - above]
    • playtesting

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