Hercules Magical 6th Labor - Platformer

The following is a school project which was made based on the theme Hercules 6th Labor. Through the theme, I imagine the possibility of having magic and thus designed this game. 

Downloads: 

Production Duration:
  • Start: Monday, 21 May, 2012 11:56:58 AM 
  • End: 23/07/2012, Monday, 1630 – 1800 HRS

Software Used:
  • illustrator
  • photoshop
  • flash
  • audacity
  • game maker
Function within Game:
  • Stymphalian's Toxic poop prevent player from jumping much and climbing
  • Magical orbs that prevent enemy attack [appear at night disappear at morning, touching enemy fast forward time thus reduces the usage of magical orbs]
  • Magical bridge that burns and fall
  • Stymphalian Birds shoots and aim at player
  • Pushable boulder
 My Contribution:
  • All Scripting
  • Some drawings
  • Coloring
  • Animation
  • All sound edited myself 
  • Some level design
  • Most of the ideation

Example of contribution, but not limited to:


100% My work


  • tree [wall]
  • vines[ladder]
  • blood
  • boulder [moveable only by Hercules to hold stronger emphasis of his strength]

  • game cave background
  • high score background


  • Greek ghost that died due to the birds and block Hercules until he help the ghost find peace by killing off all the birds 

Bad Ending colored and photoshop



Cave and Grass Land: Colored and fixed size to use as tiles


 Stymphalian Birds: animation + fixing art + coloring



Hercules: Animation + coloring + Part of the drawing

  • idle state
  • stop walking state
  • walking state
  • ready to climb state
  • climbing state
  • shooting state







Crow: Animation + fixing art + coloring





 Vulture: colored + animation 

  • this is just showing the overlapping frame [low quality Gif due to no longer have the individual file] 

Photoshop / Fixed




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